Slay the Spire – Mini Review

It Keeps Getting Better & Better

Please note that this is an early access title that receives regular content updates and changes

In the world of video games it feels like people are starting to get sick of early access titles and rouge lites, especially dungeon crawlers. Who can blame them? Many of these games over promise and under deliver, cost too much, or are just plain terrible games. This doesn’t even mention the shear volume of them competing for your attention. Slay the Spire is both of these things, and before I lose you, I assure you that this game is well worth your time and money due to its engaging gameplay and continual updates. This is one hell of an effort for Mega Crit Games first ever game!

When I first got Slay the Spire on Jan 19, 2018 it only had two characters and one game mode. Each Thursday, outside of one announced instance, this game receives an update. Usually these updates bring in content and fix a lot of issues but some even bring in major amounts of content such as new characters or game modes. Today it has three characters, multiple game modes, and has received numerous additions and rebalance to gameplay. This constant support and love from the developers is a big reason why I love this game.

At first, when I saw some people playing the game prior to purchasing it, I thought it was a neat idea but not something I was interested. The game was pretty ugly, and while I enjoyed the concepts, it just didn’t seem to have enough content. However, that was until I saw a video a few weeks later and things in Slay the Spire had changed fairly dramatically. I knew then that this game was something I could get behind, and a purchase I am so pleased with as it has offered over 120 hours of fun.

You may be wondering how exactly Slay the Spire plays and why this stands out from other rouge lite experiences. In this game you explore three acts, or dungeons, doing battle and having other encounters. What is unique about this is that you choose your route as you go, much in the vein of games like FTL. On top of that, you battle using a deck of cards that starts off not so great and gets better over time as you add new cards to your deck. This works much like the board game Dominion where you draw a hand, play cards based on the number of actions you have, and then discard your hand before drawing a new one for the next turn.

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Example of the map and what to expect

Slay the Spire has three very different characters to choose from. You only have access to one, The Ironclad, at first but as you play you will unlock the other characters and various cards as well as items that can be found within the dungeons. This hero focuses on strength and gets some bonus passive healing which is very valuable in a game like this. Normally, you can only heal at campfires but those are also upgrade spots, so needing to heal less is a big deal.

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An example of cards The Ironclad has access to as you play

The other two heroes, The Silent, and, The Defect play very differently. The Silent is a defensive fighter that likes to apply status effects to her enemies like poison while The Defect utilizes various orbs that provide both passive and active effects. Personally, I am terrible with The Ironclad but have really been loving The Defect, who was only just recently added to the game not too long ago.

At first beating the game even once with any of these characters will be very challenging. This is partially because you won’t have everything unlocked at the start, but the game does have a small learning curve as you figure out what enemies show up where and general attack patterns. However, you’ll soon find yourself breezing through the game and beating it consistently. Don’t worry though, the game still manages to keep itself fresh even after you beat it with each hero.

Slay the Spire has three game modes. The first being the primary, “story” mode, though I use story lightly. Right now there isn’t really one. After you win the game with a character once, you unlock accession mode which adds more and more difficulty each time you beat it, having 15 levels in total. When I started out beating even level 5 was something that felt impossible, now I’ve beaten level 10 no problem. Funny enough, 15 still seems pretty far from my reach, especially with every hero.

The other game modes on offer are a daily challenge mode where you compete on a fixed board against others for the highest score. It’s an ok mode that offers some fun from time-to-time. Lastly, there is a custom mode that doubles as an endless mode. This is where you can try some of the silly settings from the daily mode as well as absurd challenges like beating the game with only one HP.

I love Slay the Spire. It’s a really fun game that is perfect for people who want a game that receives a ton of support and has a lot of replayability. There are still several things I haven’t even seen in the game yet, and that’s pretty incredible for the hours I’ve put in. If you still aren’t convinced, or would like to see the game in action a bit, I have included the trailer below.


What are your thoughts on early access titles and rouge lite games? Love them or hate them, let me know in the comments below. I’d also enjoy hearing your thoughts on Slay the Spire and if you enjoy the game or not too. If you like the work I do here please hit the button below and donate a few dollars to me. Lastly, I hope to see you back here at Jon Spencer Reviews, and as always, thanks for reading!

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Ashi: Lake of Light – Relaxing Indie Puzzler

Guide a Firefly Through a Twilight World

Please note that I received this product free from the developer

I’m one to enjoy a good puzzle game from time-to-time, so when I was approached by the PR team for Nick Cellini’s Ashi:  Lake of Light I was a bit curious. Looking into the game a bit I saw that Nick Cellini said,

I’ve been an admirer of Japanese culture and design aesthetics for a long time. I love
the sense of peace I feel in a Japanese garden, and I wanted to replicate that feeling of serenity within a video game. That’s really how most of the design decisions manifested in this game: trying to capture a genuine sense of calm observation, and to encourage curiosity, experimentation and discovery. I’ve worked hard on Ashi for quite a long time, and it is incredibly exciting to finally be able to release it to the
world.

Couple that with a great aesthetic choice of guiding a firefly with lanterns in a meandering path and I was sold on the concept. Join me as I discuss the game and have a brief interview with the developer, Nick Cellini himself. Continue reading “Ashi: Lake of Light – Relaxing Indie Puzzler”

Taking a Look at my Desktop Backgrounds

Doing Something a bit Different

Today I felt like talking about my desktop backgrounds and my thought process behind how and why I choose the ones I have. This article is a good way to get to know me some more and an opportunity for folks to share some cool images with each other. This isn’t really meant to be in-depth or anything, just for fun. I know this is something fairly atypical of me but I hope you’ll indulge me a bit and enjoy 🙂  Continue reading “Taking a Look at my Desktop Backgrounds”

It’s a Giveaway!

Hello Everybody!

I hope you are all having an excellent day today. I’m very excited to inform you all that I will be holding a giveaway contest for one copy of Minion Masters, a game I reviewed earlier this week. I know it’s not a cash prize but it’s still very exciting!

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This contest will be open from today (1/19/18) until Friday of next week (1/26/18). The contest is open to anybody (excluding staff here at Jon Spencer Reviews) and will be decided by a random lottery. Whomever the lucky winner is will be publicly announced Saturday on Twitter around my usual 11 AM publishing time. So how can you win?

To enter you just need to do the following:

If you are a supporter of mine on Patreon, then you will also receive one additional entry (for a max of 2), even if you don’t choose to enter normally. Consider it some extra love for those who have been helping the site out. That’s it! Best of luck to all who decide to enter 😀

 

Minion Masters – Christmas (Early Access) Review Request

Three Weeks in… Better Late Than Never

This is an early access review written 1/14/18 Minion Masters may dramatically change in the future and make any or all of this article irrelevant in doing so. Also, I received the game for free. Please be sure to keep that in mind when reading.

Over Christmas my buddy gave me a gift on Steam. It was what I’m reviewing today, Minion Masters. He thought I should give it a shot with him since I enjoy CCG type games and tower defense games as well. His only request, review it. So here I am today with my look at the latest game from BetaDrawf, the folks who brought you games like FORCED and FORCED SHOWDOWN (another one I like a lot). Continue reading “Minion Masters – Christmas (Early Access) Review Request”

OneShot – You Only Get One

Well Sort of at Least

After greatly enjoying Doki Doki Literature Club, I was quickly recommended to check out the game that I’m looking at today:  OneShot. Made with RPGMaker, and clearly a lot of love, OneShot is a metanarrative experience that attempts to twist what you may expect with a game like this. Did OneShot live up to the hype or did it fail to deliver? Let’s dive in and find out! Continue reading “OneShot – You Only Get One”

Doki Doki Literature Club – Why so Popular?

Don’t Judge a Book by its Cover

 

Recently I took the time to play Doki Doki Literature Club. I had been hearing mad hype about the game, even from people I know in real life who have zero interest in a dating sim/visual novel. After completing all routes of the game, I can’t help but feel a little let down. Still, the game is worth checking out and the developer obviously put a lot of love into this one so let’s dive in and take a closer look. Continue reading “Doki Doki Literature Club – Why so Popular?”

A Hat in Time – The Best Game I’ve Played in the Past Decade

A Hat in Time is a Classic in the Making

I caved and spent the $29.99 that I definitely should not have spent to purchase A Hat in Time awhile back. Some of you may have even seen me playing it, a lot. I’m not even going to keep you waiting for my opinions on this one. A Hat in Time is an excellent game and if you haven’t played it yet, you should because it is cute, fun, and everything a collectathon game of yesteryear in the modern age should be. Continue reading “A Hat in Time – The Best Game I’ve Played in the Past Decade”

Outlast – A Found Footage Game you Can Play

It’s no Secret that I Love Horror Games

Given the time of year, I thought this was the perfect time to talk about Outlast. This game from Red Barrels takes the premise of a found footage horror film and puts you in the role of the camera man. You play as a reporter looking into a tip about an insane asylum. Pretty cliché in that department, but the game is a great time. Continue reading “Outlast – A Found Footage Game you Can Play”

The Sexy Brutale – Not What it Sounds Like

A Truly Unique Experience

I know for video games this is a statement you hear far too often, but in the case of The Sexy Brutale this is 100% true. Thrown head-first into an intriguing mystery that takes place in a mansion that has been converted into a casino for a party. Not just any party, the party. Normally things go off with out a hitch, but this year the staff has murderous intent. You’ll have to save the guests by manipulating time in order to solve the mystery behind these murders, and it isn’t what you may be expecting. Continue reading “The Sexy Brutale – Not What it Sounds Like”